In my previous post about self-promotion on Reddit I made a mistake of not taking some site-wide rules in account. To be honest, I didn’t really know about 10% guideline then and ignoring that very gray area, after a couple recent stir ups in certain subreddits, seems to be a really risky thing to do.
If you haven’t already, read all site-wide self-promo guidelines of Reddit. There are a couple of important points I failed to mention before. My bad. I will update my original article, but I’d like to shine more light on that 10% thing, since there are quite a few aspects of it, which worry me and should worry you a lot.
Posted in marketing
So, this thing called The Arbitrary Gamejam 14 happened a couple of days ago and, thanks to a weird drive and rescue game, I happened to be a host of it. That sounds like good enough reason to blow dust off my attention-deprived blog and play some keyboard chords resonating to this event. Even more so, I need to announce a host for 15th TAG, so he or she could be as nervous as I was.
Important edit: read my post about Reddit’s 10% content variety rule to keep you safe from getting banned and know site-wide self-promotion rules before entering the world of Reddit.
Have you ever wanted to promote your game on Reddit, but just couldn’t make it work? Did you post a nice personal development story and Reddit only hurt you for that? Did it crushed your fragile hopes and dreams that your KickStarter URL in /r/gaming could reach front page and skyrocket your project to the moon? Or maybe you just can’t get over the fear of millions of people judging you for not choosing the right type of post in the right subreddit?
Take my hand, #gamedev. I have zero experience in marketing as well as no idea what am I writing about, but I’m going to show your way to the magical place of opportunities, which is, but usually isn’t, Reddit. I hope that was enough of a disclaimer for you to realize that everything you’re going to read should be taken with a grain of salt.
As a gamedev imagination exercise I tried to think of game ideas for One Game a Month challenge themes. They’re not supposed to be original or ground-breaking and I haven’t checked if such games already exist, but it was a fun to force myself think of something beyond “running game”.
If you like any of them, feel free adapt and use for your own project! Just don’t forget to tweet me or post about it in the comments below. Do the same if you know an already submitted game based on these ideas. It would be very interesting to see and try it out!
As I was testing new, just out of the oven of Tiled, Crisp Bacon level, one pretty basic and, honestly, quite boring looking part of the map made me stop, think and count. So I stopped, thought about it and counted the different ways my piggly character can use actions, environment and power ups to get through that part. And since my main intention always was to put as much freedom in the linearity of 2D runner, the results made me quite happy about the existing (and not yet final!) set of mechanics.
Let’s do gifs, shall we?
Hello and thank you for helping me out! Hopefully, you don’t mind that I’m using blog post for this, it’s easier to share this way and I really like writing in the new WordPress UI.
Send me your translation using whatever channel you prefer. Posting as a comment under this entry works too!
URL (if you need more info on the game): https://play.google.com/store/apps/details?id=com.snottyapps.pigrun
This weekend I’ve made a couple of posts in Reddit (/r/android & /r/androidgaming), which were pretty well accepted and, most important, got a lot of valuable feedback. I will now review a larger portion of it and present it in a form of to-do list.
I was never good at first blog posts and even worse at the last ones. All the previous attempts to get some writing going suffered from the lack of my attention and slowly died, just like that hamster I had as a kid… Damn, why did I have to remember the hamster now?
Pet tragedies aside, I feel pretty confident that this time it all be different. I’ve already wasted enough of my life by starting and not finishing web projects, mobile applications and it took me 3 years to get Crisp Bacon close to completion. I’ll kick a corner of some furniture with my little finger or, even worse, voluntarily step on a Lego brick, if I lose it again.
And, thanks to #gamedev, this time I don’t feel alone.