Author Archives: Aurimas
Using Inkscape to prepare game screenshots for iTunes
Setting up store pages is one of the most tedious tasks of game development and iTunes is infamous for all the burning hoops one must jump through to get things right. Creating screenshots for your iOS game release can be … Continue reading
“Unknown issue with Google Play Services” using GameMaker extension
If you’re trying to use Google Play Service extension from GameMaker’s marketplace you might meet a mysterious error “Unknown issue with Google Play services” in your path. I had no success with Google results, but good people in the extension … Continue reading
Confetti particle effect in GameMaker
Since Ben was interested, here’s the confetti particle effect I used in Bunny Goes Boom. Nothing magical, just some colorful and wiggly rectangles. Here’s a sprite I used for this particular demo.
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/// Prepare The Confetti /// Test room is set to 60FPS // Create Particle System global.particles = part_system_create(); // Create Confetti Particle Type global.partTypeConfetti = part_type_create(); // Set random (randomizes image_index) to TRUE here part_type_sprite(global.partTypeConfetti, sprite_confetti, false, false, true); // Add some image_angle wiggle (45) part_type_orientation(global.partTypeConfetti, 0, 360, 0, 45, 0); // Depending on case of usage, add downwards gravity // Change values for wind or top-down camera part_type_gravity(global.partTypeConfetti, 0.3, 270); // Spread, spread it wide. Some direction wiggle doesn't hurt too. // Our rectangles are wiggly after all. part_type_direction(global.partTypeConfetti, 0, 360, 0, 30); // Movement speed and deceleration part_type_speed(global.partTypeConfetti, 5, 6, -0.3, 0); part_type_size(global.partTypeConfetti, 0.2, 0.3, 0, 0); part_type_life(global.partTypeConfetti, 30, 60); |
Here’s the final result. Added another almost … Continue reading
My Sweet 2014: first year with game development
This is a draft post. I will finish it one day. Well, this is awkward. I planned this blog post from the December, but writing it never got a higher priority over whatever procrastinate-ish activity I was up to. But time … Continue reading
Making GIFs of your game
As wise men say, “A good GIF of your game speaks louder than hundreds of screenshots” and while dealing with audiences with short attention spans you need strong visual hook to punch a viewer in the face with all the awesomeness your game has. Continue reading
GameMaker 1.3+ and low Android performance
Switching off surfaces in GameMaker 1.3+ to increase performance in low-end Android devices. Spoiler alert: application_surface_enable(false); Continue reading
Reddit’s 10% guideline – a shadowban trap for excited gamedevs
I’d like to shine more light on that 10% thing, since there are quite a few aspects of it, which worry me and should worry you a lot. Continue reading
TAGJam14 aftermath
So, this thing called The Arbitrary Gamejam 14 happened a couple of days ago and, thanks to a weird drive and rescue game, I happened to be a host of it. Continue reading
Twitter, meet Reddit
I’m going to show your way to the magical place of opportunities, which is, but usually isn’t, Reddit. I hope that was enough of a disclaimer for you to realize that everything you’re going to read should be taken with a grain of salt. Continue reading
How to train your Bacon
I stopped, thought about it and counted the different ways my piggly character can use actions, environment and power ups to get through that part. Continue reading