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Category Archives: gamedev
This is a draft post. I will finish it one day. Well, this is awkward. I planned this blog post from the December, but writing it never got a higher priority over whatever procrastinate-ish activity I was up to. But time … Continue reading
So, this thing called The Arbitrary Gamejam 14 happened a couple of days ago and, thanks to a weird drive and rescue game, I happened to be a host of it. Continue reading
As a gamedev imagination exercise I tried to think of game ideas for One Game a Month challenge themes. They’re not supposed to be original or ground-breaking and I haven’t checked if such games already exist, but it was a fun to force myself think of something beyond “running game”. Continue reading
I stopped, thought about it and counted the different ways my piggly character can use actions, environment and power ups to get through that part. Continue reading
Send me your translation using whatever channel you prefer. Posting as a comment under this entry works too! Continue reading
This weekend I’ve made a couple of posts in Reddit, which were pretty well accepted and, most important, got a lot of valuable feedback. I will now review a larger portion of it and present it in a form of to-do list. Continue reading
I’ve already wasted enough of my life by starting and not finishing web projects, mobile applications and it took me 3 years to get Crisp Bacon close to completion. I’ll kick a corner of some furniture with my little finger or, even worse, voluntarily step on a Lego brick, if I lose it again. Continue reading