Category Archives: gamedev

My Sweet 2014: first year with game development

This is a draft post. I will finish it one day. Well, this is awkward. I planned this blog postĀ from the December, but writing it never got a higher priority over whatever procrastinate-ish activity I was up to. But time … Continue reading

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TAGJam14 aftermath

So, this thing called The Arbitrary Gamejam 14 happened a couple of days ago and, thanks to a weird drive and rescue game, I happened to be a host of it. Continue reading

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One Game a Month ideas

As a gamedev imagination exercise I tried to think of game ideas for One Game a Month challenge themes. They’re not supposed to be original or ground-breaking and I haven’t checked if such games already exist, but it was a fun to force myself think of something beyond “running game”. Continue reading

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How to train your Bacon

I stopped, thought about it and counted the different ways my piggly character can use actions, environment and power ups to get through that part. Continue reading

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Crisp Bacon translations

Send me your translation using whatever channel you prefer. Posting as a comment under this entry works too! Continue reading

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Crisp Bacon feedback overview

This weekend I’ve made a couple of posts in Reddit, which were pretty well accepted and, most important, got a lot of valuable feedback. I will now review a larger portion of it and present it in a form of to-do list. Continue reading

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#gamedev

I’ve already wasted enough of my life by starting and not finishing web projects, mobile applications and it took me 3 years to get Crisp Bacon close to completion. I’ll kick a corner of some furniture with my little finger or, even worse, voluntarily step on a Lego brick, if I lose it again. Continue reading

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