Tag Archives: Android

GameMaker 1.3+ and low Android performance

Switching off surfaces in GameMaker 1.3+ to increase performance in low-end Android devices. Spoiler alert: application_surface_enable(false); Continue reading

Posted in gamemaker | Tagged , , | 20 Comments

Crisp Bacon feedback overview

This weekend I’ve made a couple of posts in Reddit, which were pretty well accepted and, most important, got a lot of valuable feedback. I will now review a larger portion of it and present it in a form of to-do list. Continue reading

Posted in gamedev | Tagged , , , | 2 Comments