One of the most popular questions I get asked is about Iron Snout sequel. Will I make one? Will there ever be Iron Snout 2? It is also something I ask myself, because creating a new version of my most popular game would make a lot of sense. However, there are quite a few obstacles …
This is a draft post. I will finish it one day. Well, this is awkward. I planned this blog post from the December, but writing it never got a higher priority over whatever procrastinate-ish activity I was up to. But time to act has finally come, so here’s a plate of scrambled memories from the year …
So, this thing called The Arbitrary Gamejam 14 happened a couple of days ago and, thanks to a weird drive and rescue game, I happened to be a host of it.
I stopped, thought about it and counted the different ways my piggly character can use actions, environment and power ups to get through that part.
Send me your translation using whatever channel you prefer. Posting as a comment under this entry works too!
This weekend I’ve made a couple of posts in Reddit, which were pretty well accepted and, most important, got a lot of valuable feedback. I will now review a larger portion of it and present it in a form of to-do list.
I’ve already wasted enough of my life by starting and not finishing web projects, mobile applications and it took me 3 years to get Crisp Bacon close to completion. I’ll kick a corner of some furniture with my little finger or, even worse, voluntarily step on a Lego brick, if I lose it again.